Despite my transportation design background, I've also worked in product design for brands such as Nike, Prim, and Pilsner Urquell. Since 2012, I am primarily focusing on concept design and design exploration, mainly for the entertainment industries. On top of that, I've contributed to UX tasks, designing the user workflows and interactions - for projects at Wacom and ArsElectronica, for example.
I also enjoy using diverse digital tools, including 3D modelling with Autodesk Alias, Blender or GravitySketch VR. However, I am an avid sketcher in both the analogue and digital domains.