fastu_logo.jpg

METASKETCHING
AUGMENTED IDEATION RESEARCH PROJECT

Mission | Research | Publications | Files | Events

RESEARCH OBJECTIVES



The structure of the research project stands on the following pillars:

Art of sketching - Science of sketching - Language of sketching - Technology of sketching - Practice of sketching
Subpages and links will be added when content becomes available. Please find detailed description bellow.





Art of sketching

This is the primary section and its role is to summarize the historical knowledge of the recorded presence of ideation in both design and fine art. The resulting documentation should outline the purpose and advantages of sketching as a form of ideation and provide an overview of the creative routines used to engage it. Let's name the automatic drawing practice widely used in modern art, especially in the works of Surrealists as an example.
The secondary goal is to map relevant techniques specific for digital tools through interviews, collaboration, and creative workshops. An example of such case might be the work of David Levy, renowned digital concept artist - namely his technique of random strokes with texturing brushes in Adobe Photoshop.


Science of sketching

In his book "Sketching User Experiences," Bill Buxton defines the term "sketching" through the set of essential features, such as the presence of minimal details, ambiguity, suggestiveness, or gestural character. These attributes indeed appear typical for such a form of visual communication; however, the mechanics of their functioning at the neural level has historically never been explained adequately, and they remained at theoretical level. Fortunately, thanks to modern neuroscience and MRI technology, these principles are finally explained convincingly and systematically - as seen the example of David Eagleman's research.
This block will further include the study of the neuroscience in the courses organized by Duke University in Durham, North Carolina at Cognitive, Auditory, and Neural Bases of Language and Speech. Jannet M. Groh, Ph.D. "The Brain and Space" and Dale Purves, MD "Visual Perception and the Brain."


Language of sketching

Although neuroscience provides, in most cases, relatively comprehensive descriptions of brain processes associated with thinking and ideation, many questions remain. Such answers could be found, perhaps more appropriately, in the fields of psychology and cognitive science. For example, in the theory of amodal completion in the visual perception of Slobodan Markovich of the Laboratory of Experimental Psychology, the Department of Psychology, the University of Belgrade, or in the work of Vinod Goel, especially his book "Sketches of Thoughts", or in general in the research of Barbara Twersky, Professor Emerita of Psychology at Stanford University and Professor of Psychology at Teachers College, Columbia University.
So, the aim of the work in this section is to review the knowledge in these fields and bring them into a given context.


Technology of sketching

Although this block primarily verifies the knowledge of previous blocks experimentally, it does not solely depend on them. Based on the previous research activities, there are already related digital technologies and solutions available on the market. For example, the Alchemy Draw project, which is a tool that, among the other things, leverages insecurity and ambiguity generated by amplifying gestures and strokes. Alternatively, even ordinary Adobe Photoshop and similar tools are often assisting in aiding creativity. The first step in this block will be to catalog these tools and analyze them in the context of the previous blocks. Then, the next step will be to design an experimental application based on previous conclusions. Again, based on the previous research, VR especially appears as a suitable tool allowing to filter and control perceptual stimulations and so to address specific brain processes and behaviours directly.


Practice of sketching

Although all previous blocks are mostly theoretically oriented, they undoubtedly possess a direct impact on the creative practice itself. Therefore, the research will be continuously accompanied by corresponding studies resulting in drawings and illustrations. These exercises will also take place at workshops with students or selected professionals.
The actual creation of these illustrations will continue the already running series called "Metasketching," which is regularly published in social media and on the Artstation server.

https://www.artstation.com/mikedee
https://www.instagram.com/metasketcher/