Scarpar prototype testing

Scarpar is an electric off-road vehicle designed to experience board riding sensation in any weather conditions. Here are some of the very first videos from the prototype testing.

We were testing different riding positions, support handles, and hard/soft/wet surfaces.

Please register at www.scarpar.com for updates on production availability.


VR Tape drawing

bentley_tape

Once famous “Piano di Forma”, so loved by Giorgetto Giugiaro, this Front/Side/Top view design drawing, is best in real scale. Creating a such a drawing is one of the oldest automotive design techniques, yet it remains an essential part of the process at most of the car styling centers. We call it full-size tape drawing. Used for both exterior and interior, it allows the designer to create full size drawing as a black and white outlines, which gives them an accurate sense of its proportions. Such drawings are used further in the process for clay modeling and digital sculpting.

Image on the top: The tape drawing at Bentley: https://www.youtube.com/watch?v=PuZJO2jGGe0

One of the advantages of tape drawing is the possibility to step away from the board, find another perspective and let our brain to evaluate the shapes and proportions from multiple points of view. Until now, such a physical interaction with designed objects was nearly impossible when using computers. Today, thanks to VR (HTC Vive) and applications such as Gravity Sketch, we can successfully re-create this process digitally. One of the advantages is the output of 3d CAD data and also an unlimited size of objects.


So here is the very first case study in this direction that I’ve made in VR with Gravity Sketch. I took the technical package data (Originally imported into Autodesk Alias) in the OBJ format and imported it into the application. Although you have to rotate your model by 90 degrees around the X-axis, because Gravity Sketch uses Y-up coordination system, the process of tape drawing itself is a piece of cake. There are few choices of tools, from freehand strokes to bezier-like splines, few types of stroke shapes, symmetry, and some other sculpting and modeling tools. I’ve ended up with basic round curve built point to point with mirror symmetry on. With no need to utilize too much of a UI, the “taping” is very intuitive, and yes, very enjoyable. As you get closer to the center line, points automatically snap to mirror plane; and when you select multiple points at once, you can rotate the group with the twist of your wrist; you zoom in and out in a similar manner as on your iPad, but you need both arms to do it. And that makes the whole creative process even more physical. Which is a good thing.

Learn more about Gravity Sketch at their website:
https://www.gravitysketch.com/vr/



2017-03-11-17-11172017-03-11-17-1125

Using the projection planes helped me to create cross-sections (in red):


2017-03-11-17-11342017-03-13-14-13591

Obviously, it is pretty easy to bring the screenshot to Photoshop and sketch over some shaded forms or details.

2017-03-11-17-1125_Sketcha




Short process video:






3d tape drawing at Sketchfab.com:













What is FORMBASHING?

cc0e83eb2108bb44fcdfc18eb5bc86d3





 
Thanks to Photoshop and zBrush, photobashing and specifically kitbashing became the natural part of creative process. But what if we go beyond using functional components in a new and unusual context and dive deeper into the design process?
 
So here is the question. What makes Lamborghini or Apple products look like they do? Why we are able to instantly recognize what kind of brand we are looking at? Well, it is because of the form language they use. The brand is represented by its look.
 
What is form language? 
 
Simply said, it is a specific and unique combination of forms and shapes. It is the well defined contrast between soft and hard forms, proportions or structure that makes your design unique. Just take a look at the world of animals: Fish has totally different form than let's say a tiger. Their bodies represent the environment and the way they live and act in specific form language.

 
Now, as far as we finally understand,  let's distille the essence of particular form language into simple building blocks. Let's design a DNA of our form language with no constrains to function or manufacturability. Simply said, let's build an
abstract sculptures which represent our vision. Once we are done, we can use those DNA blocks to build much more complex objects, while maintaining the consistent visual style.

Finally, what is Formbashing?

Formbashing is a creative design strategy which uses simplified abstract building blocks used to compose complex objects such as products, vehicles or architecture. These basic forms are built first as the abstract sculptures, and then applied as a functional element.

ABSTRACT -> CONCRETE -> SPECIFIC -> FUNCTIONAL.
 


See more examples at Behance:
https://www.behance.net/gallery/27156741/FORMBASHING-Method